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The Video Game Newsroom Time Machine is a weekly retro gaming podcast in which we travel back in time to see what was making headlines 40, 30, and 20 years ago in the arcade, video game, and computer gaming business and interview industry veterans. 

We try to put those events into historical context to understand how the industry of today came to be. 

It's fun and educational! (in case you need to justify listening to it to a significant other)

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Jan 19, 2023

The video game market crashes,
Coinop is on the skids &
Home computer competition heats up

These stories and many more on this episode of the VGNRTM

This episode we will look back at the biggest stories in and around the video game industry in December 1982.
As always, we'll mostly be using magazine cover dates, and...


Jan 8, 2023

Super FX brings 3D to the SNES
NeoGeo breaks the 100 meg barrier
The 1200 brings the Amiga into the modern age

These stories and many more on this episode of the VGNRTM

This episode we will look back at the biggest stories in and around the video game industry in November 1992.
As always, we'll mostly be using magazine...


Dec 29, 2022

Atari, Bally, Sega, Namco and so many more... our guest today, Roger Hector, has seen the industry from every perspective during a career that has spanned more than three decades.
He shares with us insights into his passions and philosophies on game design, art, and surviving corporate cultures

Recorded March 2022.

Get...


Dec 22, 2022

While Warner was crashing due to lower than expected holiday sales from their Atari unit, the rest of the market, competing consoles like Colecovision and Intellivision, as well as game makers like Activision, Imagic, and Parker Brothers, all felt the seismic repercussions of the goliath's fall.

In this second part of...


Dec 15, 2022

Coinop income plummets
Wall Street short sellers smell blood
Vic20 sales hit a million

These stories and many more on this episode of the VGNRTM

This episode we will look back at the biggest stories in and around the video game industry inNovember 1982.
As always, we'll mostly be using magazine cover dates, and...