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The Video Game Newsroom Time Machine is a weekly retro gaming podcast in which we travel back in time to see what was making headlines 40, 30, and 20 years ago in the arcade, video game, and computer gaming business and interview industry veterans. 

We try to put those events into historical context to understand how the industry of today came to be. 

It's fun and educational! (in case you need to justify listening to it to a significant other)

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Jun 26, 2022

Magnavox debuts the Odyssey
Sinclair goes color with the Spectrum
Gamers grow up

These stories and many more on this episode of the VGNRTM

This episode we will look back at the biggest stories in and around the video game industry in May 1982.
As always, we'll mostly be using magazine cover dates, and those are of...


Jun 2, 2022

Nintendo, Sega, and Namco unite to save the arcade,
Sony and Microsoft get sued over controllers &
EverQuest goes premium

These stories and many more on this episode of the VGNRTM

This episode we will look back at the biggest stories in and around the video game industry in April 2002.
As always, we'll mostly be using...


May 30, 2022

Ronald Spitzer was a corner stone of both New World Computing making sure games like Might and Magic and Nuclear War hit store shelves worldwide before moving on to running Electronic Art's affiliated label program.

Recorded in September 2021.

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May 21, 2022

Nintendo cuts prices to keep up with Sega
Windows 3.1 brings GUIs to the masses
Lucasarts wants to bring simulations to the arcade

These stories and many more on this episode of the VGNRTM

This episode we will look back at the biggest stories in and around the video game industry in April 1992.
As always, we'll mostly...


May 16, 2022

Space War heralds the dawn of the video game
Sanders and Associates patents the game console
Pacman finally kills KCMunchkin

These stories and many more on this episode of the VGNRTM

This episode we will look back at the biggest stories in and around the video game industry in April 1982.
As always, we'll mostly be...