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The Video Game Newsroom Time Machine is a weekly retro gaming podcast in which we travel back in time to see what was making headlines 40, 30, and 20 years ago in the arcade, video game, and computer gaming business and interview industry veterans. 

We try to put those events into historical context to understand how the industry of today came to be. 

It's fun and educational! (in case you need to justify listening to it to a significant other)

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Sep 29, 2022

Magnavox Odyssey goes on sale
VCS games grow up
Atari's 5200 bets on classics

These stories and many more on this episode of the VGNRTM

This episode we will look back at the biggest stories in and around the video game industry in September 1982.
As always, we'll mostly be using magazine cover dates, and those are of...


Sep 26, 2022

50 years ago, television manufacturer Magnavox launched a revolutionary new device that allowed users, for the first time, to manipulate the images on their home television sets. 

How did this technological wonder come to be?  How did its development evolve?  Find out with our own resident Warden of the Department of...


Sep 23, 2022

Online gaming is one of the dominant business models today, but back in 1979, a small start up in Chicago showed how it was done. The Game Master was a virtual playground for computer enthusiasts before most people knew what a personal computer was.
Robert Kniskern helped bring that technology to life. He tells us about...


Sep 15, 2022

Yamauchi steps down
Rare abandons Gamecube
The US Army wants you... to play their game

These stories and many more on this episode of the VGNRTM

This episode we will look back at the biggest stories in and around the video game industry in August 2002.
As always, we'll mostly be using magazine cover dates, and those are...


Sep 9, 2022

Nintendo and Sega duke it out at CES
Mortal Kombat looks to be a winner
Soundblaster gets competition

These stories and many more on this episode of the VGNRTM

This episode we will look back at the biggest stories in and around the video game industry in August 1992.
As always, we'll mostly be using magazine cover...