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The Video Game Newsroom Time Machine is a weekly retro gaming podcast in which we travel back in time to see what was making headlines 40, 30, and 20 years ago in the arcade, video game, and computer gaming business and interview industry veterans. 

We try to put those events into historical context to understand how the industry of today came to be. 

It's fun and educational! (in case you need to justify listening to it to a significant other)

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Jun 7, 2023

At the dawn of 3D acceleration a battle was fought over who would control the APIs that would allow programmers to unlock the power of this new type of PC hardware.  Would it be an open source community effort born of Silicon Graphics tech or would the industry juggernaut Microsoft win the day?

Our guests today, Servan...


May 31, 2023

Street Fighter 2 merch goes into overdrive,
Nintendo neuters Mortal Kombat &
The World Wide Web goes open source

These stories and many more on this episode of the VGNRTM

This episode we will look back at the biggest stories in and around the video game industry in April 1993. 
As always,  we'll mostly be using magazine...


May 18, 2023

40 years ago:
The line between computers and consoles blur,
Dragon's Lair wows coinop &
Reagan thinks video games are swell

These stories and many more on this episode of the VGNRTM

This episode we will look back at the biggest stories in and around the video game industry in April 1983. 
As always,  we'll mostly be...


Apr 17, 2023

Nintendo leaks SNES CD specs
Sega touts Genesis VR
Mortal Kombat coming to consoles

These stories and many more on this episode of the VGNRTM

This episode we will look back at the biggest stories in and around the video game industry in March 1993. 
As always,  we'll mostly be using magazine cover dates, and those are...


Apr 6, 2023

The modern world of gaming revolves around designers and programmers being able to harness the raw power of today's high end GPUs.  APIs make this task manageable and no API set has been more important in the tradition from software rendered graphics to the age of the GPU than Direct3D.
We speak with one of its original...