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The Video Game Newsroom Time Machine is a weekly retro gaming podcast in which we travel back in time to see what was making headlines 40, 30, and 20 years ago in the arcade, video game, and computer gaming business and interview industry veterans. 

We try to put those events into historical context to understand how the industry of today came to be. 

It's fun and educational! (in case you need to justify listening to it to a significant other)

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Dec 14, 2021

Behind every great game design, there is a great game engine and Jeff Stephenson was responsible for one of the greatest game engines ever, SCI, which powered many Sierra adventures as well as the tech that powered The Sierra Network.

 

What was life at Sierra like in those heady Corsegold days?  Jeff tells all....


Nov 26, 2021

Few technological leaps have been more impressive in the history of gaming than the move from 2D to 3D and few developers have contributed more to that revolutionary step towards immersion more than our guest Paul Neurath.

 

Paul tells us of his career, starting out as a solo coder to cofounding and running one of the...


Nov 19, 2021

Xbox stands on shaky ground,
Lord of the Rings gets a second master &
Gaming goes to academia

These stories and many more on this episode of the Video Game Newsroom Time Machine

This episode we will look back at the biggest stories in and around the video game industry in October of 2001.
As always, we'll mostly be...


Nov 8, 2021

SNES launches in the USA,
Photoshop dethrones Deluxe Paint &
Japan is training the next gen of game devs

These stories and many more on this episode of the Video Game Newsroom Time Machine

This episode we will look back at the biggest stories in and around the video game industry in October of 1991.
As always, we'll...


Oct 19, 2021

Kevin Hayes started out as an accountant but ended up at Atari Ireland in the early days of the arcade boom before coming to America and running Atari and, later, Namco's arcade chains.

 

What was international arcade cabinet distribution and manufacturing like in the Golden Era?

How did you make money off of an arcade...