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The Video Game Newsroom Time Machine is a weekly retro gaming podcast in which we travel back in time to see what was making headlines 40, 30, and 20 years ago in the arcade, video game, and computer gaming business and interview industry veterans. 

We try to put those events into historical context to understand how the industry of today came to be. 

It's fun and educational! (in case you need to justify listening to it to a significant other)

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Sep 9, 2021

Broderbund was one of the most important publishers of the 80s and 90s, releasing seminal titles such as Choplifter, Prince of Persia, Where in the World is Carmen Sandiego, Print Shop, and Myst.
But behind the scenes was a family, a true band of siblings, that proved that business didn't have to be a cutthroat...

Aug 13, 2021

Many of us remember the days of walking into a pool hall, a bowling alley, or even a supermarket and being able to drop a quarter into an arcade game, be it Pac-Man, Defender, Street Fighter II, or San Fransisco Rush. How did those games get there? Well, that's where the route operators came in.
Our guest is Jim...

Jul 15, 2021

When we last spoke to Gordon, he was just about to enter the online gaming arena.  Follow his career from Kesmai to EA, Sony, and beyond. Classic games like Star Wars Galaxies, Star Wars Old Republic, Sims Online, Motor City Online, and Ultima Online Third Dawn.

Gordon has seen the good, the bad, and the ugly and he's...

Jun 18, 2021

Gordon Walton, a veteran designer who has developed games since the 70s, worked in computer retail and was there at the dawn of online gaming, dives deep into his history to give up some great insight into the industry of yesterday and today.

This first part covers his career up to the moment that online gaming enters...

Jun 9, 2021

Gameboy Advance takes Japan by storm
Xbox could cost Microsoft billions
"All your base are belong to us" goes viral

These stories and many more on this episode of the Video Game Newsroom Time Machine

This episode we will look back at the biggest stories in and around the video game industry in May of 2001.
As always,...