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The Video Game Newsroom Time Machine is a weekly retro gaming podcast in which we travel back in time to see what was making headlines 40, 30, and 20 years ago in the arcade, video game, and computer gaming business and interview industry veterans. 

We try to put those events into historical context to understand how the industry of today came to be. 

It's fun and educational! (in case you need to justify listening to it to a significant other)

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Feb 10, 2021

Sega abandons the Dreamcast
Nintendo's 64DD is a bust
Hasbro Interactive is no more

These stories and many more on this episode of the Video Game Newsroom Time Machine

Welcome back to the Video Game Newsroom Time Machine, the show where we travel back in time to see what was making headlines in the computer and video game business 40, 30 and 20 year ago.

On this episode we will look back at the biggest stories from publications dated January of 2001.
As always, a disclaimer, we are using magazine cover dates so the events reported always happened a tad bit earlier.

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And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon!

Send comments on twitter @videogamenewsr2


Sega exits the console hardware market

The US launch of the PS2 marred by shortages

Sony launches PS2 in Europe with Yabasic

64DD pulled from sale pg. 58

Germany to get its own gaming convention

Youth violence in Japan puts pressure on games industry

Everquest reaches 300,000 subscribers

Lucasarts announces Star Wars Galaxies MMO

Ultima Online goes 3D

Take 2 buys Duke Nukem publishing rights

Microsoft buys Digital Anvil

Infogrames buys Hasbro Interactive

Recommended Links:
The History of How We Play:
Gaming Alexandria:
They Create Worlds:
Digital Antiquarian:
The Arcade Blogger:
Retro Asylum:
Retro Game Squad:

Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.