Dec 14, 2021
Behind every great game design, there is a great game engine and Jeff Stephenson was responsible for one of the greatest game engines ever, SCI, which powered many Sierra adventures as well as the tech that powered The Sierra Network.
What was life at Sierra like in those heady Corsegold days? Jeff tells all.
Recorded: March 2021
Links:
https://www.mobygames.com/developer/sheet/view/developerId,52/
https://en.wikipedia.org/wiki/Ratfor
https://en.wikipedia.org/wiki/Software_Arts
https://en.wikipedia.org/wiki/IBM_Personal_Computer
https://en.wikipedia.org/wiki/VisiCalc
https://archive.org/details/softalkv2n01sep1981/page/68/mode/1up
https://en.wikipedia.org/wiki/Sierra_Entertainment
https://en.wikipedia.org/wiki/Coarsegold,_California
https://en.wikipedia.org/wiki/Ken_Williams_(game_developer)
https://en.wikipedia.org/wiki/Time_Zone_(video_game)
https://en.wikipedia.org/wiki/Apple_IIe
https://en.wikipedia.org/wiki/King%27s_Quest_I
https://en.wikipedia.org/wiki/IBM_PCjr
http://nerdlypleasures.blogspot.com/2014/08/homeword-sierra-onlines-easy-to-use.html
https://archive.org/details/apple_2_homewordplus
https://en.wikipedia.org/wiki/Adventure_Game_Interpreter
https://www.mobygames.com/game/donald-ducks-playground
https://en.wikipedia.org/wiki/Adventure_Game_Interpreter
https://en.wikipedia.org/wiki/List_of_Sierra%27s_Creative_Interpreter_games
https://www.filfre.net/2018/02/the-sierra-network/
https://en.wikipedia.org/wiki/Prior_art
https://en.wikipedia.org/wiki/Message_Handling_System