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The Video Game Newsroom Time Machine is a weekly retro gaming podcast in which we travel back in time to see what was making headlines 40, 30, and 20 years ago in the arcade, video game, and computer gaming business and interview industry veterans. 

We try to put those events into historical context to understand how the industry of today came to be. 

It's fun and educational! (in case you need to justify listening to it to a significant other)

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Mar 1, 2019

Tandy mourns its CEO
Epyx beats Data East in court
and
Steve Jobs wants to make the Mac a gaming powerhouse.

These stories and many more on this month's episode of the Video Game Newsroom Time Machine

We look back at the biggest stories in and around the video game industry in March of 1979, 1989, 1999.


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Or
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Sources:

1979:
Commodore Purchases Micro Display Systems, Wall Street Journal March 1, 1979

http://www.old-computers.com/museum/computer.asp?st=1&c=108

http://www.floodgap.com/retrobits/ckb/secret/lcd.html

What to do after you bury the boss, Forbes March 5, 1979

1988:
https://archive.org/details/Computer_Gaming_World_Issue_57

https://en.wikipedia.org/wiki/Karate_Champ

https://www.mobygames.com/game/c64/gi-joe-a-real-american-hero/screenshots/gameShotId,48230/

https://en.wikipedia.org/wiki/Data_East_USA,_Inc._v._Epyx,_Inc.

https://www.ravellaw.com/opinions/d101da3b99dadd73e937d8ded65f17aa

https://archive.org/details/cvg-magazine-089/

https://archive.org/details/ACEIssue18Mar89

https://archive.org/details/Sierra_Newsletter_Volume_2_Number_1_Spring_1989_Small/page/n3

1998:
https://archive.org/details/Computer_and_Video_Games_Issue_208_1999-03_EMAP_Images_GB

https://www.gamespot.com/articles/no-more-dreamcast-for-namco-this-year/1100-2451405/

https://archive.org/details/NEXT_Generation_51

https://www.youtube.com/watch?v=RyR50ZnCpEE

https://www.macobserver.com/news/99/april/990423/messagefromconnectix.html

https://web.archive.org/web/20070228070634/http://www.ca9.uscourts.gov/ca9/newopinions.nsf/0/66b3a352ea33712988256952007578c2?OpenDocument

https://www.macworld.com/article/1020791/vgs.html

https://www.wired.com/2002/12/the-games-wal-mart-doesnt-play/


Recommended Links:
They Create Worlds: https://tcwpodcast.podbean.com/
Digital Antiquarian: https://www.filfre.net/
The Arcade BloggeR: https://arcadeblogger.com/

Corrections:
Karate Champ did not have a two player option, just a two player alternating option. A later revision, Karate Champ - Player vs. Player would be released in 1984.