Jan 8, 2023
Super FX brings 3D to the SNES
NeoGeo breaks the 100 meg barrier
The 1200 brings the Amiga into the modern age
These stories and many more on this episode of the VGNRTM
This episode we will look back at the biggest stories in and
around the video game industry in November 1992.
As always, we'll mostly be using magazine cover dates, and those
are of course always a bit behind the actual events.
Dale's research and insights can be found on twitter:
https://twitter.com/QuarterPast83
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Links:
7 Minutes in Heaven: Pinball Fantasies
Video Version:
https://www.patreon.com/posts/7-minutes-in-76971403
https://en.wikipedia.org/wiki/Pinball_Fantasies
Corrections:
October 1992 Ep -
https://www.patreon.com/posts/october-1992-75188159
https://gamingdoc.org/technical-documentation/consoles/super-nintendo/official/hardware/cd-rom-system/
https://en.wikipedia.org/wiki/Mario_Artist#Paint_Studio
https://en.wikipedia.org/wiki/ICOM_Simulations
1992
NeoGeo breaks the 100 Meg barrier
https://archive.org/details/ElectronicGamesLC2/Electronic Games LC2
Issue 2 (November 1992)/page/n7/mode/1up?view=theater
https://en.wikipedia.org/wiki/Art_of_Fighting
Star Trek to go VR
http://www.zzap64.co.uk/cgi-bin/displaypage.pl?issue=090&page=010&magazine=zzap
Replay November 1992, pg. 20
https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202%20%28November%201992%29/page/n7/mode/1up?view=theater
https://www.bloomberg.com/press-releases/1992-09-24/star-trek-beams-into-mall-entertainment-paramount-pictures
WMS buys Aladdin's Castle
RePlay November 1992, pg. 3
https://www.bhamwiki.com/w/Aladdin%27s_Castle
Music downloads come to coinop
Replay November 1992, pg. 163
https://en.wikipedia.org/wiki/Brothers_in_Arms_(album)
Nintendo announces SuperFX
https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n46/mode/1up?view=theater
https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202%20%28November%201992%29/page/n15/mode/1up
https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202%20%28November%201992%29/page/n13/mode/1up
https://retrocdn.net/index.php?title=File%3AGamePro_US_040.pdf&page=122
https://archive.org/details/vgce_92-11/page/n5/mode/1up
https://en.wikipedia.org/wiki/Nintendo_Space_World#Shoshinkai_1992
https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n16/mode/1up?view=theater
https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n47/mode/1up?view=theater
https://gamingdoc.org/technical-documentation/consoles/super-nintendo/official/hardware/cd-rom-system/
https://www.mobygames.com/game/snes/street-racer/cover-art/gameCoverId,78693/
https://www.mobygames.com/game/playstation/mortal-kombat-3
Leonard Tramiel - Part 2 - Atari
https://www.patreon.com/posts/71643153
Sierra coming to SegaCD
https://archive.org/details/video-games-de-1992-11/page/n5/mode/1up?view=theater
https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n113/mode/1up?view=theater
Al Lowe - Sierra https://www.patreon.com/posts/29977733
https://www.mobygames.com/game/sega-cd/rise-of-the-dragon
https://www.mobygames.com/game/sega-cd/adventures-of-willy-beamish
Ken Williams - Sierra https://www.patreon.com/posts/42700706
https://www.mobygames.com/game/sega-cd/secret-of-monkey-island
Tandy gets into CD Rom set top game
https://en.wikipedia.org/wiki/Tandy_Video_Information_System
https://archive.org/details/eu_BYTE-1992-11/page/n45/mode/1up?view=theater
https://archive.org/details/eu_BYTE-1992-11/page/n45/mode/1up?view=theater
Digital World conference highlights rough road for digital
video
https://archive.org/details/Computer_Gaming_World_Issue_100/page/n60/mode/1up
Laser Disc gaming comes to the Amiga
https://archive.org/details/Amiga_Joker_1992-11_Joker_Verlag_DE/page/n55/mode/2up?view=theater
Amiga Joker previews Amiga 1200
https://archive.org/details/Amiga_Joker_1992-11_Joker_Verlag_DE/page/n39/mode/2up?view=theater
https://en.wikipedia.org/wiki/World_of_Commodore#1992
http://amr.abime.net/issue_19_pages pg. 10
https://en.wikipedia.org/wiki/Amiga
https://en.wikipedia.org/wiki/Advanced_Amiga_Architecture_chipset
https://en.wikipedia.org/wiki/Amiga_Advanced_Graphics_Architecture
Acorn bets big on RISC
https://archive.org/details/eu_BYTE-1992-11/page/n45/mode/1up?view=theater
https://en.wikipedia.org/wiki/Acorn_Computers
https://en.wikipedia.org/wiki/ARM_architecture_family
Sun Microsystems outsources multicore programming to the
ruskies
https://archive.org/details/eu_BYTE-1992-11/page/n37/mode/1up?view=theater
http://rechenwerk.halle.it/usr/digital-ag/projekte/andere/museum/
https://de.wikipedia.org/wiki/Rechenwerk_Computer-_%26_Technikmuseum_Halle
http://rechenwerk.halle.it/usr/digital-ag/RECHENWERK/
http://www.schreibfabrik.de/img/rechenwerk/
Sensible Soccer gets updated
http://amr.abime.net/issue_19_pages pg. 10
https://www.sensiblesoccer.de/
https://en.wikipedia.org/wiki/Sensible_Soccer
Hundred Years War proves costly
https://archive.org/details/Computer_Gaming_World_Issue_100/page/n145/mode/1up?view=theater
https://archive.org/details/Computer_Gaming_World_Issue_100/page/n153/mode/1up?view=theater
http://hundredyearswar.com/
Maxis establishes specialized subsidiaries
https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202
https://en.wikipedia.org/wiki/SimRefinery%20%28November%201992%29/page/n11/mode/2up
SSI gets TSR extension
https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202%20%28November%201992%29/page/n15/mode/1up
https://www.mobygames.com/game-group/dungeons-dragons-dd-add-licensees/offset,100/so,1d/
https://en.wikipedia.org/wiki/Dark_Sun
Joel Billings - SSI https://www.patreon.com/posts/36827469
https://www.mobygames.com/game/dark-sun-shattered-lands
Superman to die
https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n261/mode/1up?view=theater
https://en.wikipedia.org/wiki/The_Death_of_Superman
Cinemaware's Jacobs jumps on comics bandwagon
https://archive.org/details/ElectronicGamesLC2/Electronic Games LC2
Issue 2 (November 1992)/page/n7/mode/1up?view=theater
https://www.mobygames.com/company/malibu-interactive
Dark Horse gets into games
https://archive.org/details/vgce_92-11/page/n23/mode/1up
EGM wants you to rat on pirates
https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n9/mode/1up?view=theater
https://archive.org/details/ElectronicGamesLC2/Electronic Games LC2
Issue 2 (November 1992)/page/n7/mode/1up?view=theater
ZZap64 comes to an end
http://amr.abime.net/issue_1339_pages
https://en.wikipedia.org/wiki/Zzap!64
https://en.wikipedia.org/wiki/Commodore_Force
Recommended Links:
The History of How We Play:
https://thehistoryofhowweplay.wordpress.com/
Gaming Alexandria: https://www.gamingalexandria.com/wp/
They Create Worlds: https://tcwpodcast.podbean.com/
Digital Antiquarian: https://www.filfre.net/
The Arcade Blogger: https://arcadeblogger.com/
Retro Asylum: http://retroasylum.com/category/all-posts/
Retro Game Squad: http://retrogamesquad.libsyn.com/
Playthrough Podcast: https://playthroughpod.com/
Retromags.com: https://www.retromags.com/
Games That Weren't - https://www.gamesthatwerent.com/
Sound Effects by Ethan Johnson of History of How We Play.
Copyright Karl Kuras
Find out on the VGNRTM