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The Video Game Newsroom Time Machine is a weekly retro gaming podcast in which we travel back in time to see what was making headlines 40, 30, and 20 years ago in the arcade, video game, and computer gaming business and interview industry veterans. 

We try to put those events into historical context to understand how the industry of today came to be. 

It's fun and educational! (in case you need to justify listening to it to a significant other)

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Oct 28, 2021

Arcade board mobility has coinop spooked
George Plimpton is pimping Intellivision &
The youth of America sees pro-gaming as their future

These stories and many more on this episode of the Video Game Newsroom Time Machine

This episode we will look back at the biggest stories in and around the video game industry in October of 1981.
As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.

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7 Minutes in Heaven:
Video version -

September 1981 Ep -
7 Minutes in Heaven - Castle Wolfenstein -
Jerry Jewell Interview -

Judges denounce Pinball as Gambling

Satellite positioning system underway

US Arcade industry hesitant about interchangeable kits
Play Meter Oct. 1 1981 pg. 22

Taito's Moon Shuttle introduces continuous play
Replay Oct. 1981, pg. 56

Atari and GCC drop suits
Replay Oct. 1981 pg. 16

Atari settles with Cinematronics
Play Meter Oct. 15, 1981 pg. 148

Williams revenues double
Replay Oct. 1981, pg. 14

Coleco signs licensing deal with Midway
Toy & Hobby World Oct. 1981 pg. 16
Michael Katz Interview -

George Plimpton to promote Intellivision sweepstakes
Toy & Hobby World Oct. 1981 pg. 58
February 1980 Jump -

Imagic enters the game publishing fray
They Create World Imagic ep -

Byte takes a first look at the IBM PC

Atari muscles in on Apple's educational turf

Nasir Gebelli goes it alone
Jerry Jewell Interview -

Computers can win big at chess tournaments

Coining of phrase arcade-adventure

The Dirty Book is looking for your raunchy software creations

The Gamemaster beckons you to enter his mansion

Mike Blanchet profiled in New York Times

Recommended Links:
The History of How We Play:
Gaming Alexandria:
They Create Worlds:
Digital Antiquarian:
The Arcade Blogger:
Retro Asylum:
Retro Game Squad:
Playthrough Podcast:

Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.