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The Video Game Newsroom Time Machine is a weekly retro gaming podcast in which we travel back in time to see what was making headlines 40, 30, and 20 years ago in the arcade, video game, and computer gaming business and interview industry veterans. 

We try to put those events into historical context to understand how the industry of today came to be. 

It's fun and educational! (in case you need to justify listening to it to a significant other)

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May 6, 2026

Comdex belongs to IBM
Xmas sales outlook dismal
Games get protected in Japan

These stories and many more on this episode of the VGNRTM!

This episode we will look back at the biggest stories in and around the video game industry in November 1984. 
As always, we'll mostly be using magazine cover dates, and those are of...


Apr 28, 2026

For computer gamers in the 1980s and 90s, few companies were more ever-present than Ocean, a powerhouse in publishing, through their massive ad campaigns and amazing film licenses and coin-op conversions.

Our guest today, Gary Bracey, was the VP of Development at Ocean and oversaw the production of many a classic, such...


Apr 15, 2026

For computer gamers in the 1980s and 90s, few companies were more ever-present than Ocean, a powerhouse in publishing, through their massive ad campaigns and amazing film licenses and coin-op conversions.

Our guest today, Gary Bracey, was the VP of Development at Ocean and oversaw the production of many a classic, such...


Mar 12, 2026

Phil Adam's career has spanned more than 40 years, from pioneering work marketing titles for Spectrum Holobyte, playing a pivotal role in bringing Tetris to the West, working at Interplay during the RPG renaisance and his current work as head of Amico.

Highs and lows in a career that has seen gaming grow up and maybe,...


Feb 18, 2026

Japan goes after arcades,
Nintendo's Famicon gets its first licensee &
Gamers come together online

These stories and many more on this episode of the VGNRTM!

This episode we will look back at the biggest stories in and around the video game industry in October 1994. 
As always, we'll mostly be using magazine cover...