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The Video Game Newsroom Time Machine is a weekly retro gaming podcast in which we travel back in time to see what was making headlines 40, 30, and 20 years ago in the arcade, video game, and computer gaming business and interview industry veterans. 

We try to put those events into historical context to understand how the industry of today came to be. 

It's fun and educational! (in case you need to justify listening to it to a significant other)

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Apr 29, 2021

As we pick up our conversation with Gregory Fischbach, Acclaim's long standing contract to port Williams/Midway arcade games is coming to an end and a shift to originally developed content begins. The purchase of Valiant Comics, the launch of franchises such as Turok and NFL Quarterback Club will redefine the company...


Apr 22, 2021

Data East goes Cassette
Sony introduces the 3.5 inch floppy
and
Xerox reinvents the desktop

These stories and many more on this episode of the Video Game Newsroom Time Machine

This episode we will look back at the biggest stories in and around the video game industry in April of 1981.
As always, we'll mostly be using...


Apr 14, 2021

Gregory Fischbach has had a career most of us could only dream of.  Starting out as a civil rights lawyer in the 1960s, he then represented some of the biggest musical acts of the 70s, before reinventing himself in the video game industry and running Activision's European operations.  All of this culminated in the...


Apr 9, 2021

Resident Evil heads to theatres
GTA goes 3D
and
Korean MMOs are eyeing US shores

These stories and many more on this episode of the Video Game Newsroom Time Machine

This episode we will look back at the biggest stories in and around the video game industry in March of 2001.
As always, we'll mostly be using magazine...


Apr 1, 2021

Mario is heading to the movies
Star Wars returns to gaming
And
Bobbi Kotick saves Activision

These stories and many more on this episode of the Video Game Newsroom Time Machine

This episode we will look back at the biggest stories in and around the video game industry in March of 1991.
As always, we'll mostly be using...