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The Video Game Newsroom Time Machine is a weekly retro gaming podcast in which we travel back in time to see what was making headlines 40, 30, and 20 years ago in the arcade, video game, and computer gaming business and interview industry veterans. 

We try to put those events into historical context to understand how the industry of today came to be. 

It's fun and educational! (in case you need to justify listening to it to a significant other)

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Jul 29, 2021

Philips teams up with Nintendo
Sega buys out Virgin
Intel breaks speed barriers

These stories and many more on this episode of the Video Game Newsroom Time Machine

This episode we will look back at the biggest stories in and around the video game industry in July of 1991.
As always, we'll mostly be using magazine cover...


Jul 23, 2021

Sega introduces conversion kits
Coin-Op breaks financial records
Microsoft buys 86-DOS

These stories and many more on this episode of the Video Game Newsroom Time Machine

This episode we will look back at the biggest stories in and around the video game industry in July of 1981.
As always, we'll mostly be using magazine...


Jul 15, 2021

When we last spoke to Gordon, he was just about to enter the online gaming arena.  Follow his career from Kesmai to EA, Sony, and beyond. Classic games like Star Wars Galaxies, Star Wars Old Republic, Sims Online, Motor City Online, and Ultima Online Third Dawn.

Gordon has seen the good, the bad, and the ugly and he's...


Jul 11, 2021

Pokemon gets banned in Saudia Arabia
Electronic Arts shuts down Ultima Online 2
Harry Potter mania comes to video games

These stories and many more on this episode of the Video Game Newsroom Time Machine

This episode we will look back at the biggest stories in and around the video game industry in June of 2001.
As...


Jul 4, 2021

Sonic booms onto Genesis
Tengen is shot down in court
Sony gets serious about games

These stories and many more on this episode of the Video Game Newsroom Time Machine

This episode we will look back at the biggest stories in and around the video game industry in June of 1991.
As always, we'll mostly be using magazine...