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The Video Game Newsroom Time Machine is a weekly retro gaming podcast in which we travel back in time to see what was making headlines 40, 30, and 20 years ago in the arcade, video game, and computer gaming business and interview industry veterans. 

We try to put those events into historical context to understand how the industry of today came to be. 

It's fun and educational! (in case you need to justify listening to it to a significant other)

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Jun 2, 2022

Nintendo, Sega, and Namco unite to save the arcade,
Sony and Microsoft get sued over controllers &
EverQuest goes premium

These stories and many more on this episode of the VGNRTM

This episode we will look back at the biggest stories in and around the video game industry in April 2002.
As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.

Woulter, aka Wiedo, is our cohost. You can find his awesome twitter feed here:

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And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon!

Send comments on twitter @videogamenewsr2

50 games die je gespeeld moet hebben – Ronald Meeus

7 Minutes in Heaven: Tekken Advance
Video Version -

March 2002 Ep -

Triforce gives arcades a glimmer of hope
Edge 109 pg. 14

2001 best year ever for gaming

Sony and Microsoft sued over controller patents

Miyamoto shows of Mario Sunshine in London
Edge 109 pg. 10

Sony launches Playstation BB
Edge 109 pg. 16

Eidos brings the Japanese weirdness to the West

Capcom debuts Steel Battalion controller
Edge 109 pg. 21

PC game boxes aren't dead yet

Canucks are trying to bring games to Linux
Edge 109 pg. 18

EverQuest wants to make you a Legend...

Everquest devs leave Sony

Players sue Mythic over sale of MMO items

Games are becoming hot movie properties
Edge 109 pg. 13

G4 launches pg. 34

Recommended Links:
The History of How We Play:
Gaming Alexandria:
They Create Worlds:
Digital Antiquarian:
The Arcade Blogger:
Retro Asylum:
Retro Game Squad:
Playthrough Podcast:

Sound Effects by Ethan Johnson of History of How We Play.

Find out on the VGNRTM