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The Video Game Newsroom Time Machine is a weekly retro gaming podcast in which we travel back in time to see what was making headlines 40, 30, and 20 years ago in the arcade, video game, and computer gaming business and interview industry veterans. 

We try to put those events into historical context to understand how the industry of today came to be. 

It's fun and educational! (in case you need to justify listening to it to a significant other)

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Jan 24, 2022

Video games and computers are Christmas biz standouts
Atari and Activision settle out of court
Anti-games hysteria begins to rise

These stories and many more on this episode of the VGNRTM

This episode we will look back at the biggest stories in and around the video game industry in January 1982.
As always, we'll mostly...


Jan 6, 2022

Xbox launches in North America
Sony invests in Square
Sega takes trade shows by storm

These stories and many more on this episode of the VGNRTM

This episode we will look back at the biggest stories in and around the video game industry in December 2001.
As always, we'll mostly be using magazine cover dates, and...


Jan 1, 2022

Trip Hawkins lays the groundwork for 3DO
Broderbund goes public
Sony shows off the Playstation

These stories and many more on this episode of the VGNRTM

This episode we will look back at the biggest stories in and around the video game industry in December 1991.
As always, we'll mostly be using magazine cover dates, and...


Dec 22, 2021

Atari takes Pacman clones to court
Sinclair balks at government handout for BBCMicro
Captain Kirk pimps the Vic20

These stories and our celebration of 50 years of Computer Space on this episode of the VGNRTM

This episode we will look back at the biggest stories in and around the video game industry in December 1981.
As...


Dec 17, 2021

9/11 rocks the world of gaming
Gamecube launches in Japan
Pokemon gets its own handheld

These stories and many more on this episode of the Video Game Newsroom Time Machine

This episode we will look back at the biggest stories in and around the video game industry in November of 2001.
As always, we'll mostly be using...