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The Video Game Newsroom Time Machine is a weekly retro gaming podcast in which we travel back in time to see what was making headlines 40, 30, and 20 years ago in the arcade, video game, and computer gaming business and interview industry veterans. 

We try to put those events into historical context to understand how the industry of today came to be. 

It's fun and educational! (in case you need to justify listening to it to a significant other)

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Jun 18, 2024

Acorn and Commodore soar, as Coleco and Atari falter

Software takes center stage in PC clone world

UK game prices hit rock bottom

 

These stories and many more on this episode of the VGNRTM!

 

This episode we will look back at the biggest stories in and around the video game industry in April 1984.

As...


May 18, 2024

Pizza Time goes bust,

Amiga announces a computer &

Nintendo launches the VS

 

These stories and many more on this episode of the VGNRTM!

 

This episode we will look back at the biggest stories in and around the video game industry in March 1984.

As always, we'll mostly be using magazine cover dates, and...


Apr 15, 2024

Famicom rules Japan,
Bushnell leaves Chuck E Cheese &
Vectrex put to rest

These stories and many more on this episode of the VGNRTM!

This episode we will look back at the biggest stories in and around the video game industry in February 1984. 
As always, we'll mostly be using magazine cover dates, and those are of...


Mar 17, 2024

Commodore hits the skids,

Sega bets big on entertainment centers &

The emulation revolution is born!

 

These stories and many more on this episode of the VGNRTM

 

This episode we will look back at the biggest stories in and around the video game industry in January 1994.

As always, we'll mostly be using magazine cover...


Mar 8, 2024

Jack Tramiel leaves Commodore,

Apple advertises the Mac &

Amstrad enters the home computer market

 

These stories and many more on this episode of the VGNRTM

 

This episode we will look back at the biggest stories in and around the video game industry in January 1984.

As always, we'll mostly be using magazine cover...