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The Video Game Newsroom Time Machine is a weekly retro gaming podcast in which we travel back in time to see what was making headlines 40, 30, and 20 years ago in the arcade, video game, and computer gaming business and interview industry veterans. 

We try to put those events into historical context to understand how the industry of today came to be. 

It's fun and educational! (in case you need to justify listening to it to a significant other)

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Oct 5, 2024

Hollywood welcomes Siliwood,
Saturn and Playstation begin fight for Japanese consumers &
3DO declared DOA

These stories and many more on this episode of the VGNRTM!

This episode we will look back at the biggest stories in and around the video game industry in June 1994. 
As always, we'll mostly be using magazine cover...


Sep 23, 2024

The boom of home computers and electronics in the 1970s and 1980s was as much a success of entrepreneurial endeavor and technological innovation, as it was of the blossoming worldwide supply chain.

One of the company's that made it all possible was WONG's International and our guest today, Raymond Yap was...


Sep 14, 2024

The home computer market implodes, 
Atari announces 7800 &
Console software dries up.

These stories and many more on this episode of the VGNRTM!

This episode we will look back at the biggest stories in and around the video game industry in June 1984. 
As always, we'll mostly be using magazine cover dates, and those are...


Sep 6, 2024

The dawn of the home computer seemed to usher in the death of computing's networked past dominated by dumb terminals connected to mainframes, but a few visionaries foresaw a world in which the microcomputer technology invading millions of homes could be connected and the data networks already in consumer hands, such...


Aug 22, 2024

Nintendo and Sega financials dissapoint
Sony gets ready for NextGen
Venture money goes ga-ga over silliwood

These stories and many more on this episode of the VGNRTM!

This episode we will look back at the biggest stories in and around the video game industry in May 1994. 
As always, we'll mostly be using magazine cover...