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The Video Game Newsroom Time Machine is a weekly retro gaming podcast in which we travel back in time to see what was making headlines 40, 30, and 20 years ago in the arcade, video game, and computer gaming business and interview industry veterans. 

We try to put those events into historical context to understand how the industry of today came to be. 

It's fun and educational! (in case you need to justify listening to it to a significant other)

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Jan 13, 2021

Japanese games get weird
3Dfx is no more
Steven Kent ushers in a new age of game history

These stories and many more on this episode of the Video Game Newsroom Time Machine

This episode we will look back at the biggest stories in and around the video game industry in December of 2000.
As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.

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And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon!



AMOA 2000 pg. 36

Japanese arcade show brings out the weird

SegaNet goes live pg. 44

Dreamcast to get flatfee internet service in Spain

Microsoft is touting their Xbox exclusives pg. 36

Supreme Court refuses to hear Sony's appeal in Virtual Game Station case

3Dfx reports $100 million in second quarter losses

3Dfx sues Nvidia

3Dfx sells to Nvidia and is shuttered

AmigaOne is coming... maybe...

Last Ninja reboot planned introduces streaming games

Mattel sells off game division

Samsung announces camera phone

Steven L Kent releases his first book on video game history

Recommended Links:
The History of How We Play:
Gaming Alexandria:
They Create Worlds:
Digital Antiquarian:
The Arcade Blogger:
Retro Asylum:
Retro Game Squad:

Sound Effects by Ethan of History of How We Play.