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The Video Game Newsroom Time Machine is a weekly retro gaming podcast in which we travel back in time to see what was making headlines 40, 30, and 20 years ago in the arcade, video game, and computer gaming business and interview industry veterans. 

We try to put those events into historical context to understand how the industry of today came to be. 

It's fun and educational! (in case you need to justify listening to it to a significant other)

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Mar 20, 2023

Video game violence begins to make operators uneasy
3DO plans to shake up console biz
Federal investigation into Nintendo dropped

These stories and many more on this episode of the VGNRTM

This episode we will look back at the biggest stories in and around the video game industry in February 1993. 
As always,  we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.

Alex Smith of They Create Worlds is our cohost.  Check out his podcast here:
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7 Minutes in Heaven: Ecco The Dolphin
    Video Version:

    January 1993 Ep -

WMS sues to stop Aladdin sale    
    RePlay Feb. 1993, pg. 16
    Kevin Hayes - Atari - Namco

Capcom's Revenue Sharing scheme shakes up AMOA    
    RePlay Feb. 1993, pg. 29

Move over Battletech... Star Wars is here!!
Video game violence issue returns
    RePlay Feb. 1993 pg. 101
    Gary Brose - Seattle Funplex
3DO business model revealed

Sega announces Genesis 2

NEC wants to kick your butt with the Virtual Cushion

And on the SNES CD front
Namco brings bar code battling to Gameboy

CD burners become affordable

Court squashes AMD 486 roll out
Notebooks come of age at COMDEX
FTC drops case against Nintendo

Sega settles Magnavox suit
    Play Meter Feb. 1993 pg. 3

German software leasing may be coming to an end

European law to fill software protection gaps

Sonic is coming to TV

Virtuality adds flight sim

Recommended Links:
The History of How We Play:
Gaming Alexandria:
They Create Worlds:
Digital Antiquarian:
The Arcade Blogger:
Retro Asylum:
Retro Game Squad:
Playthrough Podcast:
Games That Weren't -

Sound Effects by Ethan Johnson of History of How We Play.

Copyright Karl Kuras